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Rock Band (video game): Difference between revisions


2007 music video game

2007 video game

Rock Band

Cover art

Developer(s) Harmonix (Xbox 360/PS3)
Pi Studios (PS2/Wii)
Publisher(s) MTV Games
Designer(s) Greg LoPiccolo, Rob Kay, Dan Teasdale
Series Rock Band
Platform(s) Xbox 360
PlayStation 3
PlayStation 2
Wii
[6]
Release Xbox 360
PlayStation 3PlayStation 2Wii
Genre(s) Rhythm game
Mode(s) Single player, multiplayer

Rock Band is a music video game developed by Harmonix, published by MTV Games and distributed by Electronic Arts. It is the first title in the Rock Band series. The Xbox 360 and PlayStation 3 versions were released in North America on November 20, 2007,[2] while the PlayStation 2 version was released on December 18, 2007[5] and the Wii version on June 22, 2008. Harmonix previously developed the first two games in the Guitar Hero series, which popularized gameplay of rock music with guitar-shaped controllers. After development of the series was shifted to Neversoft, Harmonix conceived Rock Band as a new title that would offer multi-instrument gameplay.

The game allows up to four players to simulate the performance of popular rock songs by playing with controllers modeled after musical instruments. Players can play the lead guitar, bass guitar, and drums parts to songs with “instrument controllers”, as well as sing through a USB microphone. Players are scored on their ability to match scrolling musical “notes” while playing instruments, or by their ability to match the singer’s pitch on vocals. Players with the Xbox 360 and PlayStation 3 versions can interact with players on the same platform through both online and offline multiplayer capabilities. In addition to the 58 core songs included on the game disc, over 2,000 downloadable songs were released for the Xbox 360 and PlayStation 3 versions.[7]

At launch, the game software was made available in a bundle that packaged it together with the instrument peripherals, as well as for purchase separately. Individual instrument peripherals were released at a later date. The game received widespread critical acclaim,[8] with sales of four million units and global revenues of $600 million.[9] Players have made over 100 million downloadable song purchases since Rock Bands release.[10] The game’s success prompted the release of six sequels: Rock Band 2, The Beatles: Rock Band, Lego Rock Band, Green Day: Rock Band, Rock Band 3 and Rock Band 4.

Gameplay[edit]

Gameplay of a full band playing Metallica‘s “Enter Sandman“. Each instrument is represented by a different interface: bass guitar (right), drums (middle), lead guitar (left), vocals (top). The Band Meter (green meter on left) measures the performance of each band member, while the Energy Meter (gold meter beneath each interface) tracks each player’s Overdrive.

Reusing many gameplay elements from the Guitar Hero series, Rock Band players use peripherals modeled after musical instruments to simulate the performance of rock music. Players use these instruments by playing scrolling musical “notes” on-screen in time with the music. Rock Band expands upon the Guitar Hero series, in that it offers gameplay for drums and vocals, in addition to lead and bass guitar.

Rock Band’s gameplay and on-screen interface uses a combination of elements from Guitar Hero and Karaoke Revolution.[11] Rock Band has up to three tracks of vertically scrolling colored music notes, one section each for lead guitar, drums, and bass.[11] The colored notes on-screen correspond to buttons on the guitar and drum peripherals.[11] For lead and bass guitar, players play their notes by holding down colored fret buttons on the guitar peripheral and pushing the controller’s strum bar; for drums, players must strike the matching colored drumhead, or step on the pedal to simulate playing bass drum notes. Along the top of the screen is the vocals display, which scrolls horizontally, similar to Karaoke Revolution. The lyrics display beneath green bars, which represent the pitch of the individual vocal elements.[11] When singing vocals, the player must sing in relative pitch to the original vocals. A pitch indicator displays the singer’s accuracy relative to the original pitch. The remainder of the screen is used to display the band’s virtual characters as they perform in concert.

During cooperative play as a band, all players earn points towards a common score, though score multipliers and “Overdrive” are tracked separately for each player.[11] Overdrive is collected during select portions of a song by successfully playing all white notes within that section (or by using the guitar controller’s whammy bar during white sustained notes).[12] Once the Energy Meter is filled halfway, players can deploy their Overdrive, resulting in the “Band Meter” (which tracks how well each player is doing) changing more dramatically. This allows players to strategically use Overdrive to raise the Band Meter and pass portions of a song they…



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