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Global warming game: Difference between revisions


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|publisher=[[Red Cross Red Crescent Climate Centre]]

|publisher=[[Red Cross Red Crescent Climate Centre]]

|access-date=2023-08-12

|access-date=2023-08-12

}}, developed by PLAN International, the Red Cross Red Crescent Climate Centre,{{cite web |url=https://www.climatecentre.org/

}}, developed by PLAN International,{{cite web |url=https://.org/

|title=PLAN International

|publisher=[[PLAN International]]

|access-date=2023-08-14

}} the Red Cross Red Crescent Climate Centre,{{cite web |url=https://www.climatecentre.org/

|title=Red Cross Red Crescent Climate Centre

|title=Red Cross Red Crescent Climate Centre

|publisher=[[Red Cross Red Crescent Climate Centre]]

|publisher=[[Red Cross Red Crescent Climate Centre]]

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Gender and Climate Game {{cite web |url=https://www.climatecentre.org/games/2510/gender-and-climate-game/

Gender and Climate Game {{cite web |url=https://www.climatecentre.org/games/2510/gender-and-climate-game/

|title=Gender and Climate Game

|title=Gender and Climate Game

|publisher=[[American Red Cross ]]

|publisher=[[Red Cross ]]

|access-date=2023-08-12

|access-date=2023-08-12

}} is an experiential learning and communication game for teaching the different vulnerabilities of women and men facing climate change. Similar to the Dissolving Disasters game {{cite web |url=https://www.climatecentre.org/games/2516/dissolving-disasters/

}} is an experiential learning and communication game for teaching the different vulnerabilities of women and men facing climate change. Similar to the Dissolving Disasters game {{cite web |url=https://www.climatecentre.org/games/2516/dissolving-disasters/

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|access-date=2023-08-12

|access-date=2023-08-12

}}

}}

=== Greenhouse Gas Game ===

The Greenhouse Gas Game{{cite web |url=https://www.climatecentre.org/games/2508/greenhouse-gas-game/

|title=Greenhouse Gas Game

|publisher=[[Red Cross Red Crescent Climate Centre]]

|access-date=2023-08-14

}} is part of the Y-adapt curriculum {{cite web |url=https://www.climatecentre.org/priority_areas/youth/y-adapt/

|title=Y-adapt

|publisher=[[Red Cross Red Crescent Climate Centre]]

|access-date=2023-08-12

}} intended to help children understand climate change and take practical action to adapt to it. The game is the result of collaborative efforts between PLAN International,{{cite web |url=https://plan-international.org/

|title=PLAN International

|publisher=[[PLAN International]]

|access-date=2023-08-14

}} the Red Cross Red Crescent Climate Centre,{{cite web |url=https://www.climatecentre.org/

|title=Red Cross Red Crescent Climate Centre

|publisher=[[Red Cross Red Crescent Climate Centre]]

|access-date=2023-08-12

}} the Engagement Lab at Emerson College,{{cite web |url=https://elab.emerson.edu/

|title=Engagement Lab at Emerson College

|publisher=[[Emerson College]]

|access-date=2023-08-12

}} and the Philippines Red Cross.{{cite web |url=https://redcross.org.ph/

|title=Philippines Red Cross

|publisher=[[Philippines Red Cross]]

|access-date=2023-08-12

}}

In order to learn about the greenhouse effect and the ways that human activities have amplified the greenhouse effect over the last century, players use a large space where up to 30 people can act as either heat from the sun or greenhouse gases.

=== Keep Cool ===

=== Keep Cool ===

Type of serious game

An in-game screenshot from Fate of the World, a global warming game

A global warming game, also known as a climate game or a climate change game, is a type of serious game. As a serious game, it attempts to simulate and explore real life issues to educate players through an interactive experience. The issues particular to a global warming video game are usually energy efficiency and the implementation of green technology as ways to reduce greenhouse gas emissions and thus counteract global warming. Global warming games include traditional board games, video games, and other varieties such as role-playing and simulation-assisted multiplayer games.[1]

Objectives[edit]

The primary objectives of global warming games are threefold:

  1. To develop the player’s familiarity and knowledge of the issue of global warming and related issues
  2. To make the player aware of the challenges and obstacles that are faced when addressing global warming
  3. Occasionally, the games encourage players to develop ideas and solutions to…





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