Destiny 2 Update 4.1.0 > News
Freeroam
- The Legend and Master Lost Sector rotation has been updated.
- Payers can expect to see a Nessus Lost Sector!
Xûr’s Treasure Hoard and Dares of Eternity
- Fixed a bug that would cause a flashing effect that could potentially have a negative impact on those with photosensitive epilepsy when interacting with the portal in a specific way.
Iron Banner
- Iron Banner reputational changes, detailed here, are in effect to be more in-line with other reputational systems in Destiny 2.
- Completing challenges and donning Iron Banner gear, including Iron Banner armor ornaments in place of swapping out armor, earns an additional buff when ranking up that Iron Banner reputation.
- 4 event challenges have been added when playing Iron Banner.
- These will rotate daily.
- New intro quest added.
- All players must complete this once.
- A new Triumph and Seal has been added to ring in a new era of Iron Banner.
- Bounties and tokens have been removed from Iron Banner.
- Power level advantages are now disabled in Iron Banner.
- Rift returns as a new Iron Banner Seasonal mode. Learn more about Rift and its future here.
Gambit
- Gambit Reputation: Activity completion now awards 75 reputation points from 50.
- Activity streaks award 20 reputation points per streak from 15.
- Overall gains should be 25-33% faster.
- Reduced the number of wins needed for the Gold Coins gilded Triumph for the Dredgen Seal from 50 to 30.
- Quality-of-life update to Gambit bounties:
- Daily Bounties:
- Added new bounty for collecting Heavy ammo.
- Updated defeating combatants with Stasis bounty to include freeze assists.
- Changed sending one of each type of Blocker bounty to sending Blockers of any size (with more progress given for sending bigger Blockers).
- Now players must bank 100 Motes as a team, versus the previous 25 Motes banked per player.
- Repeatable Bounties:
- Added a new bounty for defeating invaders as a fireteam.
- Added a new bounty for defeating Blockers.
- This includes final blows and assists when progressing through this bounty.
- Updated the defeating combatants with Stasis bounty to include freeze assists.
- Changed the defeating opposing Guardians with final blows or assists bounty to defeating opposing Guardians as a fireteam.
- Updated Gambit enemy variations.
Vanguard Ops
- Fixed an issue where the incorrect names for Champions in the Warden of Nothing strike would appear.
- Identity theft is not a joke, Jim.
- Higher difficulty Battlegrounds and strikes can now be rejoined automatically after a disconnect.
- No, you still won’t be able to change your loadout when taking on Grandmaster Nightfalls.
Trials of Osiris
- Trials Capture Zone and Freelance are no longer referred to as “Labs.”
- New Trials weapons can now be earned via Saint-14’s reputation rewards track before they can be decrypted from Trials Engrams.
- Complete matches of Trials of Osiris to earn reputation with Saint-14.
- Please make our favorite space uncle proud. Thanks.
Crucible
- Control: Each player capturing a zone now gets +1 participation point.
- Elimination: Each round will now last 90 seconds, reduced from the previous 120-second marker.
- Mayhem: Super kills now reward players with 3 points instead of 2.
- Mayhem: Increased the score target to 200 from 150.
- Mayhem: Time limit has been reduced from 8 to 7 minutes.
- Rumble: Time limit has been increased from 8 minutes to 10.
- Showdown: Each round’s target score has been increased to 15 from 10.
- Crucible private matches will now default to match mode settings in Playlists.
- Fixed a bug that caused the Only One Ascends medal to be improperly awarded on capturing a zone.
Raids and Dungeons
- Vow of the Disciple: Fixed an issue where players could get out of environment near the Caretaker encounter.
- Vault of Glass: Spoils of Conquest are no longer farmable on repeated clears.
- Last Wish: Fixed an exploit where players could pick up Diamond Lance to drop Riven’s Heart.
- Hasn’t Riven gone through enough? I mean…
- Last Wish: Fixed an issue where players could fight Kalli outside of the intended darkness phase.
- Garden of Salvation: Fixed an issue where players could continuously spawn combatants in one of the sides of the Sanctified Mind encounter.
Weapons
- Weapon Crafting: All element currencies other than Neutral Elements have been removed. Neutral Elements have been renamed to Resonant Elements.
- Weapon Crafting: The Masterwork visual has been added to crafted weapons. The weapon must be reshaped with an enhanced intrinsic and two enhanced trait perks in order to Masterwork.
- We heard y’all liked gold borders.
- Weapon Crafting: PvP kills will generate slightly more weapon level progression.
- Weapon Crafting: Reduced the amount of time it takes to progress Deepsight mods.
- Weapon Crafting: Vow of the Disciple Adept Deepsight weapons will now progress toward recipe progress.
- This will not retroactively provide progress for already-completed…
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